Public server, I left because some guy decided to glitch into a corner of the speed cola room with the boxes and noobs joined and ruined my chain causing me to die.
Nvm.
I was referring to deadshot but I figured that out so I've basically got the map covered
Ah, it's you.
What's the easter egg btw?
I think it's decent, I think the most annoying thing is how easy it is to get sandwiched and also the tracker zombie's exponential speed increase lmao
Pretty sure it wasn't a glitch.... the rank 45 was able to easily go into the corner directly across the speed cola vending machine where the boxes and the shelf was, I don't think it was a knife glitch either cause they went in there several times (most notably when panzer spawned) and just spat flames on the zombies and made it difficult for me to see. This is the username, I don't think it's reportable cause I never recorded the footage of the crime though.
Public server, I left because some guy decided to glitch into a corner of the speed cola room with the boxes and noobs joined and ruined my chain causing me to die.
The heli components are hard to find, apparently its intentional as well lol. Also there are some spots that you can get sandwiched really easily in as well.
I said it was a public server, also necropost?
Ray gun is not as viable for high rounds
True.
I swear to god if they add a perk limit after the introduction of this imma blow up my shed.
It's not even mid it's trash.
Snipers be like:
Here's my loadout:
Walther (Pap required), Ray gun(Pap required, only for boss killing), and kar99/trench shotgun/saiga(All pap required)
I suggest getting the Walther because it is a consistent 1sk to the head until up to rounds 30 and whatnot.
The raygun gets progressively worse as the rounds go on and it's useful to have on standby for killing the boss or reviving teammates when you need splash damage, I rarely use it though because it can also splash you and get you killed really easily.
Kar98 1sk to the head really well and has overall better mobility and is more malleable than the ptrs, not to mention it's literally 200 points + the pap fee.
Trench shotgun is moreover the same reason as the kar98, good headshot damage, good for training zombies in the speed cola room, also a wall gun.
The Saiga is self explanatory, however putting a Jtek on it is debatable as ammo consumption is already really high by default. The papped Saiga is amazing at crowd control and is really good for killing the boss as well.
Weapon slots:
I put the walther and ray gun in the first two slots in the case thatI get downed, those two guns are relatively rare (if you don't get the garanteed ray gun on round 10) and the third slot guns will get lost if you go down, which is why I mostly use wall guns for them.
Early round:
The first thing you should prioritise if you are not doing glitches is the bowing knife, huge radius and 1sk up to round 11, very good for farming the crucial early game points, the next thing you should get is perks, if you have a bigger lobby you might want to get the mp40 or the thompson because overall point dispersion will be lower. You want to try get all your perks before pack a punch is opened up and the only gun you should get is the ray gun from the box on round 10. That isn't to say you should use the ray gun though because the bowing knife is literally enough to hard carry. Even on round 12 the bowing knife is only a 2 shot and it's fine if you dont have a gun yet.
Mp40: The mp40 is one of the best early game wall guns, the rate of fire is able to make sure you don't eat up ammo reserves to quick and the headshot damage is really good for something cheaper than the thompson.
Thompson: The thompson is also a great wall gun because it's located in the training room (speed cola room). It has a higher rate of fire and means you can get easier kills but ammo consumption will be higher.
For early rounds I suggest the loadout: mp40, ray gun, and the thompson, in that order.
If you play well and train zombies you can easily reach rounds 30+
What values mean what though, like are positive numbers as a constant better or worse for the gun's recoil (I just use angled grip on all my guns because the description tells me something at least).
I hate those people tbh, I used to waste my time saving them when I first started playing until I realised it's better to let them die. Nocturn can be a real pain when you encounter people like them, also the ones who lead the zombies away from the soul box.
Packed kar98 1sk headshots up to rounds 60 or something, really useful for Undead Nocturne.
Runs out of ammo way too fast. I prefer the kar98